FEATSGenetics EQUIPMENT Booster: You bolster the chemistry of a creatures brain (orGenetics is the study of living creatures inherited characteristics. Stamina Points: 7 + Constitution modifier. If you take a move action to align a shield against a specific attacker, you can also grant an adjacent willing or unconscious ally a +1 shield bonus to AC until the beginning of your next turn. Starfinder Creative Director James L. Sutter TABLE OF CONTENTS Starfinder Creative Design Director Sarah E. Robinson Starfinder Design Leads Robert G. McCreary and CHAPTER 1: OVERVIEW 4 Owen K.C. they nevertheless maximize the benefit of this This replaces sure-footed. This is a poison effect. Starfinder Character Operations Manual 2019, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, Simone Dietzler, Jennifer Dworschack-Kinter, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Vanessa Hoskins, Jenny Jarzabski, Jason Keeley, Lyz Liddell, Luis Loza, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Conor J. Owens, Joe Pasini, Owen K.C. infinite worlds class feature, nor do you gain its additionalWhen you first gain a class feature, you can instead select 4th-level effect.an appropriate alternate class feature. Of course, once the basics are covered, there is starting character, adding to those found in the Core Rulebookalways room for expanded rules options to broaden the kinds and Starfinder Pact Worlds. When you fail a Reflex save against an effect that has a partial effect on a successful save, you take the partial effect instead of the full effect. In addition, you can occupy 40 bulk, its dimensions are further reduced to a 1-inch cube SPELLS the same space as an ally of your size or larger without you and its bulk is reduced to negligible. If the weapon special property, critical hit effect, or weapon fusion requires information provided for your weapon (such as the amount of a bleed critical hit effect), use the value for the weapon you are gaining the effect from. already a class skill at 1st level, they instead gain 1 additional skill rank at each level that must be invested into the chosenScout skill. Tranq Dart (Ex) You can use this ability a number of times equal to your key ability score modifier. I always seek to improve the guides I write and making it a community effort to polish some things is always nice. Your entropic strike gains this critical hit effect as long as you have at least 1 Entropy Point. A ysoki with this trait is alwaysconsidered to be armed. SPELLS OTHERDivine Protection (Su) 12th Level Ambushers Edge (Ex) 17th Level RULESD You gain a +2 divine bonus to saving throws against fear effects D As a full action, you can make one attack that, in addition and against diseases, including magical and supernatural to dealing its normal damage and effects, causes the target diseases. Source Starfinder Core Rulebook pg. As a reaction when you are in the area of an attack or effect that requires an attack roll, you can spend 1 Entropy Point to grant allies in the area cover against the attack or effect. At 6th level, if the effect allows a save and you succeed, you can spend 1 additional Entropy Point to allow creatures that successfully save against the effect to take no damage. A famous example ofsurvivor ysoki are those common on Absalom Station who are This replaces moxie and scrounger.believed to have roots on the lost world of Golarion. | Everyday Heroes SRD Youeffects. Quick Backup (Ex) 5th LevelCultural Chameleon D As a full action, you can move up to twice your speed and make oneHalf-elves are often highly skilled at fitting attack, but your target must be ain with a broad variety of people and getting creature threatening an ally. Vanguard Basics Hit Points: 7 HP Stamina Points: 7 + Constitution modifier Key Ability Score: Constitution Once you learn a theorem, that choice cannot be changed. Yourmandate is to keep the peace, and you understand the weight of the roleyou play in society. If the ability does not normally have a duration, you suspend the listed benefits until the beginning of your next turn. up. These halflings gain aSkittish +2 bonus to Bluff checks and to Diplomacy checks to change the attitude ofHalflings are often seen as fearless, but indifferent creatures.some are instead particularly cautious. In addition, while in zero gravity, you can steady yourself if you are adjacent to any creature. OTHER While the creature is ignoring these effects, the duration of the RULESdoes not have the unliving universal creature rule) to improve condition elapses as normal.the acuity of its hearing, granting the subject the benefits ofblindsense (sound) with a range of 60 feet. I would take a small arm, like a Handcannon, and a melee weapon. If the chosen species has gain the feat. When the spell ends, the object returns tonormal size, moving through any nearby opening it can to reacha space that can accommodate it, but it does not expand with anyforceand doesno harmto containerstoo smallfor it. Lashuntas cannow be found living throughout the Pact Worlds and beyond. Any creature that takes this damage is affected as though by slow (no save) until the damage is healed. A companion android has an ability adjustmentandroids have ability score adjustments they use instead of of +2 Charisma.the standard adjustments of +2 Dexterity, +2 Intelligence, and2 Charisma found in the Starfinder Core Rulebook. If you attuneor an arm; it never takes up an armor upgrade slot or occupies a your microlab to creatures in excess of this number, the oldestsystem in your body, so you can still use that slot or system for an attunements beyond your maximum number end. The targets dimensions are reduced to a6-inch cube, and its bulk is reduced to L. RACE OPTIONS 29DWARVESNatives of the lost world of Golarion and once guided by the missing godTorag, dwarves seek to understand their place in a galaxy without theirhome world or their primary deity. and other idiosyncrasies of the wearers speech rather thanD Prerequisites: Four or more arms. CLASS SKILLS SKILL RANKS PER LEVEL 4 + INTELLIGENCE MODIFIER Bluff (Cha) Medicine (Int) Computers (Int) Perception (Wis) Culture (Int) Physical Science (Int) Diplomacy (Cha) Profession (Cha, Int, or Wis) Engineering (Int) Sense Motive (Wis) Life Science (Int) Sleight of Hand (Dex) PROFICIENCIES ARMOR PROFICIENCY Light armor WEAPON PROFICIENCY Basic melee weapons, small arms, and grenades40 CLASSESCHARACTER OPERATIONS MANUAL 2TABLE 21: BIOHACKER WILL CLASS FEATURES OVERVIEW SAVE Biohacks, custom microlab, injection expert, primary field of study, scientific method THEME AND BASE FORT REF BONUS Injection expert +1, theoremCLASS ATTACK SAVE SAVE Spark of ingenuity 1/day, weapon specialization RACELEVEL BONUS BONUS BONUS +0 Theorem CLASSES +0 Custom microlab (advanced medkit), primary field of study breakthrough 1st +0 +2 +0 +1 Theorem FEATS 2nd +1 +3 +0 +1 Secondary field of study EQUIPMENT 3rd +2 +3 +1 +1 Theorem 4th +3 +4 +1 +2 Custom microlab (medical lab, 90 feet), injection expert +2, spark of ingenuity 2/day SPELLS 5th +3 +4 +1 +2 Theorem OTHER 6th +4 +5 +2 +2 Secondary field of study breakthrough RULES 7th +5 +5 +2 +3 Theorem 8th +6 +6 +2 +3 Tertiary field of study 9th +6 +6 +3 +3 Theorem 10th +7 +7 +3 +4 Spark of ingenuity 3/day 11th +8 +7 +3 +4 Theorem 12th +9 +8 +4 +4 Custom microlab (120 feet), tertiary field of study breakthrough 13th +9 +8 +4 +5 Injection expert +3, theorem 14th +10 +9 +4 +5 Resolve analysis 15th +11 +9 +5 +5 Superserum, theorem 16th +12 +10 +5 +6 17th +12 +10 +5 +6 18th +13 +11 +6 +6 19th +14 +11 +6 20th +15 +12 +6CUSTOM MICROLAB (EX) 1st Level the Creature Rarity table on page 133 of the Core Rulebook. | Warrior, Rogue, Mage SRD Art has also been added to all race entries from the Core book and Alien Archives. They gain a +4 racial bonus on Acrobatics and Athletics checks to avoid becoming off-kilter and can always take 10 on such checks. You have mastered the art of quickly gaining the attention of opponents. You CLASSEScan draw on your familys resources to ease your way through life, so thegalaxy is yours to enjoy! This replaces curious.ALTERNATE RACIAL TRAITS FEATSGnomes descend from creatures of another plane. As long as you have at least 1 Entropy Point, your entropic strike has the chosen special property. Veskhave a long history and an array of myths, both of which tell tales of howvesk gained some of their traits.ALTERNATE ABILITY ADJUSTMENTS their breath for 10 times the normal duration (Starfinder Core Rulebook 404), and they can begin to hold their breath asSome vesk have unique bloodlines, which could be the a purely defensive reaction whenever they are submergedresult of eldritch manipulation or adaptations to newly underwater, enter a vacuum, or would otherwise beginconquered environments. These examples serve as possible Altered or Replaced Vanguard Class Featuresinspiration for using that class. weapon special property, you can cause the ammunition (whatever it may be) to lodge painfully in that creaturesTHEOREMS body. At 13th level, just before making an attack, you can spend 2 Entropy Points to grant your next attack the blast weapon special property with a range of 20 feet. When injected, the mixture provides the target with abreakthrough for this field of study. This replaces orc ferocity. breakthrough for this field of study.Breakthrough Alleviate Pain (Ex): As a standard action, you can create and deliver a formula to a living creature to prevent pain andYou can use the following ability when you achieve the nausea. Opposite Reaction Rather than train with ancient weapons and focus on traditional enemies, some dwarves turn to combat techniques suited to dwarf physiology. Neurochemistry is the study of the chemicals that affect creatures brains and nerves (or related cognitive systems). As a move action, you can expend EP to boost the damage of the next entropic strike attack you make before the start of your next turn. Choose one set of ability scores: mental (Intelligence, Wisdom, and Charisma) or physical (Strength, Dexterity, and Constitution). The following the duration of the sickened and nauseated conditions by 1 round.ability adjustments can be selected instead of the adjustments of+2 to any one ability score found in the Starfinder Core Rulebook. You OVERVIEWmight be a child of the slums that surround the major metropolises ofmany worlds, or a survivor huddling in the ruins of a collapsed society THEME ANDwith no functional government. Now feats are available to any character who meets the prerequisites.dozens of gnome ethnicities exist, each with unique traits. If your aspect embodiment requires any interaction with another creature, that creature qualifies only if it is a significant enemy. Additionally, you can use communalism as a reaction when an ally within 10 feet of you attempts an This replaces cultural fascination. Basic Inhibitor You can also deliver a biohack using a physical syringe (fromyour custom microlab) that you can wield in one hand. Known colloquially as nograv ysoki, these This replaces scrounger.individuals are capable of incredible feats of dexterity, buttheir bones are infamously brittle. This does not grant a new saving throw ifYou can use the following ability when you achieve the the effect did not originally allow one.breakthrough for this field of study. Starting at 9th level, you can draw orlighter gravity while becoming less hardy. Vanguard Aspects The following are the most commonly adopted vanguard aspects. Your close attention to the multivariate interactions between countless systems of order and disorder, combined with your study of advanced combat techniques, allows you to manipulate reality in devastating ways known as disciplines. check, you can spend 1 Resolve Point as a reaction to gain a +2 racial bonus to that check. If you have DR from any other sources, the DR you gain from this ability increases by 1. Once chosen, the benefit cannot be changed.a different type than humanoid, the xenometric androids typechanges to match. You are immune to thePowerful Biohacks* (Ex) shaken condition. The chosen skill is a class not always follow you around and is notskill for you, though if it is a class skill meant to accompany you on adventuresfrom the class you take at 1st level, you or in combat. I bring you yet another super detailed guide that breaks down every Vanguard Aspect, Vanguard Discipline, Alternate Class Feature, most feats, provides easy to follow sample builds, suggested races and unique flavor options to make your Vanguards stand out. This does notdisease affecting them for 1 hour. Put the +4 in Constitution and the +2 in Dexterity. At 9th level, you instead reduce it by 10. Those who respect the law and law enforcementINVESTIGATIVE agents have a sense of peace and security whenSAVVY (6TH) youre around. These humans have ability adjustments of D Spells: 1streflecting armor, 2ndshield other, 3rdhaste, 4th+2 Strength, +2 Dexterity, and 2 Charisma. to an undistorted recording ofD Prerequisites: Computers 1 rank, four or more hands. The following damage with their unarmed strikes. When squeezing through or with as few social rules as possible.into a space that isnt as wide as your normal Being on the streets invigorates you andspace (Core Rulebook 257), you can move at recharges your reserves. You can dismiss the shield as part of any move or full action you take, and it disappears at the end of your turn if you are not holding it. Any effect that increases the bonuses provided by Science), smuggler (Sleight of Hand, Stealth). As you increase in level, you can also devisebiohacks produce their effects only when you inject a creature theorems to learn special biohacks (see Theorem on page 43),with them (see below), and only you know how to make and in addition to gaining biohacks from a secondary and a tertiaryadminister them properlya biohack that leaves your possession field of study (see page 44). apricot brandy brands, andy forsummer, owner of barcelona,
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