Its highly addictive, easy to learn, and filled with crazy combos and tons of depth. (Ratio = 1:1). Deal [3+Magic] damage to an enemy, and 1 damage to adjacent enemies. They don't really cycle in a predictable pattern. These would be the top 5 class weapons with EoE being #1. Deal [1+Magic] Damage. Deal [6+Magic] damage randomly split among enemies. Edited by Anita Badejo and Marc Georges. Running 2 Nysha medals + 1 Anu medal, help make the kings more lethal and fill slightly faster, [1293,6405,6627,6627,3069,1,2,3,3,1,1,0,14025], Dancing Daggers, if you dont do the last affix is great with Bard class if you dont have Doomed Axe. Give all allies 1 Magic. Deal [6+Magic] damage to the first enemy. [3x] Available from Bundles & Special Events only The next set of Doomeds look better than the last two sets for example, and they will also most likely be used more than those. You can even join a guild and fight alongside your friends! Ive typically/historically always agreed with this after all, if making Doomskulls, why not have more? Bards 3rd Trait will also give you +1 Magic (and all other stats) each turn, so youll do more damage but that really only helps in longer (turn count) battles, and they dont tend to happen as much in end game. Three Sisters (Merlantis), I just dont understand the logic going on. Players battle enemies via a puzzle board, where matching gems and skulls serves to power up spells and deal damage to opponents. Then take the spoils of war, and forge a mighty empire. Restore your Life to full. Deal [3] damage to the first enemy, and remove all Red Gems to Boost damage. Last we have the Doomed Crossbow, a red weapon, and Bows require the Forest tree. Deal [6+Magic] damage to the healthiest enemy. Deal [4+Magic] damage to the weakest enemy. You already ranked them last but theres no mention of that part. TaransWorld Gems Of War Weekly Events. This is a fantastic set of upgrades. Forest guardian, king bloodhammer, etc Deal double damage if the target is Fey. It makes it so you dont have to have a full goblin team, unlike most of the mono-type/kingdom weapons, and synergizes well with both new Zaejin troops. Deal [7+Magic] damage randomly split among enemies. Last we have the Doomed Crossbow. (updated end of GW week). Deal 5 bonus true damage if the enemy is Divine. Deal [0+Magic] damage to all enemies and give 1 Magic to all allies. It lets your Hero deal triple skull damage to enemies that are Burning . Much obliged. Steal 1 from a random skill from each enemy. Im just thinking about my guildmembers, and on which weapons I should recommend they use their forge scrolls. Forest Guardian is also a yellow troop that can turn Purple to Skulls. Deals between 3 [7+Magic] damage to the first enemy. Destroy an enemys Armor. There are two classes for that: Sunspear and Barbarian. Deal [2+Magic] damage to all enemies. Mountain Crusher Pharos-Ra, 3x Scorpius (makes Life & Death . (Boost Ratio 2:1). Deal [5+Magic] damage to an enemy. Can be situationally better than doomed weapons when waiting for alignment, stall effect. Deal [5+Magic] damage to an enemy. Even better, theres 15 Kingdoms full of fun (with more coming soon)! Doomed Weapons A special Weapon called a Doomed Weapon will be available in the Tower of Doom Shop during every Tower of Doom event. Speak with the dead, when you recruit the Assessor of Mahat! Doomed Scythe for having Leeching and Bone. (Ratio = 1:1). Plunder and Peril: Regardless of how good it is in a vacuum, if its totally obsolete in view of another class weapon, it cant be recommended. I dont know what stage youre up to in the game; for me, the classes I choose often depend on the storms available in their Talents/traits, the presence or availability of a Lightning Strike Talent (or trait in the case of Tidecaller), and then other useful traits/talents/type synergies/magic bonuses. The first priority are Arachnid Weaver, Obsidius, Supreme Iron King, Megasaurus, and Mythic Kingdoms of Magic to achieve their 10th level of power. Doomed Club features Vital (Gain 4 Life), Carved (Create a Brown Gem), Rending (Deal 3 Splash damage to a random enemy), and Dust (create a Duststorm). Thats better than a lot of weapons can do. Some skull generators arent so good with looping into other troops though. Steal 1 from a random skill from each enemy. out 8 Mythic and 6 Doomed weapons of your choice. Mang - Removes all armor from a troop and give you a ton of skull damage. Deal [3+Magic] damage to an enemy. Doomed Blade has a unique effect in its color so far. Well, youll notice that Purple and Green are never converted, which allows the explosions from Doomskulls to fill Glaycion and Doomed Glaive. Its why I tried to be careful recommending event weapons, because anything costing diamonds had better be really good to justify spending that resource. Probably repressed in this case! Glaive converts Brown to Doomskulls. I would avoid using Doomed Blade and Doomed Club because of creating gems that can ruin Doomskull matches. And - if applicable - how the color transform from the weapon interacts with the transforms, storms, etc, from the other three troops. 505 GamesInfinity Plus TwoPrivacy PolicyTerms of Service. Gain 1 Magic and remove all Green Gems to Boost the effect. The Sin of Maraj hero class weapon will be Purple and turn Yellow to Doomskulls. Deal [5+Magic] damage randomly split among enemies. Doomed Axe Doomed Scythe Stupendous with Shahbanu. The thing I like about Bard is that the Axe starts with 50% mana. Seems usually in one-shot range by 3rd cast. Deal [7+Magic] damage to the first enemy. Allows each guilds to map their found scroll locations. Deal [2+Magic] true damage to a random enemy. Facebook Twitter LinkedIn Was this article helpful? Deal [2+Magic] damage to the last 2 enemies. 1,350 Gems: Tower of Doom: Rewards 4,8: 25: Shop Tier VI: 50: 1,350 Gems: Weekly . Ill say! Deal [6+Magic] damage to an enemy. Then I have Leprechaun which I open with, followed by Doomed Crossbow, and then ZuulGoth. Gain [1+Magic] Armor, and remove all Purple Gems to boost the effect. Deal [2+Magic] damage to an enemy, and 1 damage to adjacent enemies. Lightning and Rending are both weapon upgrades for various weapons and their effects are described above. Earths Fury / Tricksters Shot / Yasmines Pride, Mountain crusher/jar of eyes (everyday exploders), Rope dart/Tricksters shot (everyones first hate), Life and death/secrets of the crypt (zhuul GOTHs favourite weapons), Earths fury (Ironguts pot of delve gumbo), Flammifer (when you want to make a discreet fire in the woods). Fire Ruby and Dancing Daggers Im going to continue to experiment with, but Im taking them off the list until I can find a niche for them. The Marvel Universe comes to life in the original match 3 RPG! Love this game on my Xbox One. Deal [3+Magic] damage to an enemy. Rending is nice because it can potentially hit 3 targets, taking out a Barrier here and there. Deal [5+Magic] damage to a random enemy, Boosted by Skulls destroyed. Deal triple damage if the enemy is a Marauder. Explode 3 random Gems. The Frozen is very nice, but unfortunately, youll be freezing the same target thats probably going to die. Deal [2] damage to a random enemy, and remove all Red Gems to Boost damage. Giving your troops every possible buff might be realy strong. Deal [2+Magic] damage to an enemy and a random enemy. disagree with a couple of minor thoughts on upgrades. Relatively safe on offense but not the fastest. (updated as needed). Deal [2+Magic] damage to an enemy, and remove all Green Gems to Boost damage. Wrath, for instance, turns Blue into Brown and yellow into skulls. King Bloodhammer is also a red troop that can turn Blue into Doomskulls. Ever wanted to know what the best weapons are, where to get them, what they do?! Gain 2 Attack, Life and Magic if the enemy dies. Furthermore, while Wrath refills himself converting Blue to Brown, Glaycion creates Blue for King Bloodhammer to convert to Doomskulls. There you go. I much prefer Lightning as well to Rending, because it hits all targets. (Boost Ratio 2:1). Gain 3 Mana for each Green Enemy. I wish we had more weapons like this. Well, theres only one set of weapons for that, and those are the original Doomed weapons. 20% chance to devour a random enemy. Deal [2+Magic] damage to the weakest enemy, and remove all Brown Gems to Boost damage. Gain an extra turn. Explode a gem. Convert a Gem to Red, then create [2+Magic] more Red Gems. The Bonestorm though is where this weapon gets interesting, because youre exploding a bunch of gems with Doomskulls, and now you have more skulls coming down. Gain 1 Magic and remove all Green Gems to Boost the effect. If the enemy has an Undead troop, deal 9 damage to another random enemy. I totally agree, and realistically think this reasoning applies to a lot of the other upgrades as well, making them less useful. (Boost Ratio 1:1). Glaycion is a great troop though. Create [0+Magic] Green Gems. However, there is no bonus for using a Sword, so the most youll get is 5 Magic for just matching the color. For example, a basic warrior gem will increase a weapon's damage by 10 percent, while a perfect warrior gem will increase it by 30. But yeah, I guess Leeching can be useful if you gain 2 mana, Vampiric is fine because you gain 3 Life and could kill an enemy with 3 Health, allowing you to use the Skull hits on the next enemy (also an argument somewhat in favour of Striking), and so on. It contains a special Event only Weapon (Divine Protector), 2 Mythic Troops (Infernus and Ubastet) and 1 Legendary Troop (Divine Ishbaala). The closer we are to danger, the farther we are from harm, except it's Invasion weekend! Jumble the Board. I use them both a lot. Im thinking you can mostly get by without these (and itd be better to save the diamonds), with the possible exception of Earths Fury (for delving with Irongut), but thought Id solicit some opinions. Do Not Sell or Share My Personal Information. Explode a random gem if the enemy dies. (Boost Ratio 3:1). Or just that you are warning future players not to? (Boost Ratio 3:1). Deal [4+Magic] damage randomly split among enemies. This is just a fun weapon for me with teams that do not have a lot of mana generation. Rope Dart As such, any Barriers will have already been expended against this bigger hit, unless the Troops were Submerged (in which case only Rending has a chance to have an effect). What do you think about Gems of War? Its rapid-fire deep king casts that win the match, not the hero. Restore 10 Life to self. Jar of Eyes Time to SMASH! It is a super fun weapon though, it just aggravates me more than being useful. Original music by Dan Powell and Marion Lozano . Deal [Magic/2] true damage to all enemies. What about Ice Aegis? Destroy a column. The Vault is open! prefers the Lightning upgrade to the Rending upgrade; he thinks Lightning is better. Flammifer, Guardian Crown: Great weapons that I never use on offense Deals between 3 [10+Magic] damage to an enemy. Half start and no color blocking make it easy to fill and the explosions really accelerate being enchanted once Astra casts. Rending (Deal 3 Splash damage to a random enemy). (Ratio = 1:1), Deal [0+Magic] damage to the first 2 enemies, and remove all Skulls to boost the effect. Deal 10 more damage if the enemy has a Fey troop. Deal [0+Magic] damage to all enemies and give 1 Magic to all allies. Restore [5+Magic] Life to all allies. Doomed Scythe turns Yellow to Doomskulls. Gain 5 Life if the enemy dies. Ive cast it many times and its gone again full from explosions. Gain 1 Attack if the enemy dies. Selling Hero L1212 Gems of War account. Deal [4+Magic] damage randomly split among enemies. Deal [0+Magic] damage to all enemies and give 2 Attack to all allies. I mentioned that multiple times actually: The Watery is the worst part. Exploding hero weapons are strong in general, and while Jack-o-Lantern is overshadowed by JoE and EoE in many cases, I do think it has some niche utility at least. Slypenslyde 3 yr. ago Every 4 weeks is a Tower of Doom event. Spoiler Weekly Events: Id: Event: Event Start: Event Close: Days: Troop: Troop Type: Kingdom: Class: 16 19053: Holidays In GWs I also use Life and Death, Prismatic Orb, Pans Lute. This only means you absolutely never want to target the last troop, because then you are literally only doing full damage to 1 target (instead of 2) and half damage to only 1 target (instead of 4). You absolutely dont want to have a 5 match of Doomskulls get nullified because the middle one turns into a Blue gem.. Following up on my last post, here are the hero class weapons released since this topic came out that I think could be noteworthy: Thunderbird, Plunder and Peril (on defense, at least), and Fiend Fire. Deal [4+Magic] damage to the first enemy. Forge Scrolls are used to upgrade (or Temper) Doomed Weapons. We have scanned the file and URLs associated with this software program in more than 50 of the world's leading antivirus services; no possible threat has been detected. I mean I suppose you could run it in a team with a lot of damage and get by, but then your overall mana cost is going to be high. Deal [0+Magic] damage to all enemies. Deal [3+Magic] true damage to a random enemy. If the answer is no, next ask yourself, Could I accomplish the same thing this weapon does, but with a troop, in order for me to use a better weapon? If the answer is yes, get a different troop, and get a better weapon! It taught players the devs might dramatically increase a weapons power after its not available. Lets look at Spiked Manriki. Doomed Axe turns Purple to Doomskulls. Also, lol Runeforger. Future Hero Class spoilers: The Sin of Maraj hero class weapon will be Purple and turn Yellow to Doomskulls. Deal [3+Magic] damage to an enemy. In my recently released Red Day GW video I had good ole jack called out. Deal 5 bonus damage if they are Entangled. Its a full toolbox of stupid tricks that does really high damage. -Earths Fury Deal [2+Magic] damage to the last 2 enemies. Deal [2+Magic] damage to an enemy and a random enemy. The Reaching hits a target that isnt immediately going to die to Doomskulls, and Leafstorm refills the weapon! Deal [4+Magic] damage to an enemy. Some useful myths include Phoenicia, The Wild Queen, the Gray King, TINU-9000, and several others. If there are 10 or more Green Gems on the board, gain an extra turn. Doomed Opus - Weapons - Gems of War Database Doomed Opus Doomed Adana Generator Tome #1182 Doomed Opus (18 Red) Deal [Magic + 10] scatter damage, +4 per Tempering level. Deal [5+Magic] damage randomly split among enemies. Third, you need to understand the weaknesses of some weapons and why it makes them suck. Create [3+Magic] random Blue Gems. Life and Death Celebrimbor can combine and reforge three gems of equal . Moreover, the Bard class gets +5 Magic for using a Yellow weapon (and the D. Axe uses Yellow), so youre already ahead. Deal [3+Magic] damage to the first enemy. Return to main page. The upgrades can also be detrimental against an Orbweaver hero or Orcs. Deal [4+Magic] damage to an enemy. Plenty of good converters to compliment it Entangle the first enemy, and deal [2+Magic] true damage. Im not sure if it is an oversight, but maybe watery could be overwritten with Icestorm? . Jumble the Board. View your complete hero profile(s) and share with others. What do you think are the most valuable weapons? Doomed Axe has Enfeebling (remove 2 Attack from first enemy), Flaming (burn first enemy), Lightning (5 scatter damage), and Light (lightstorm). There are dozens of weapons to collect. That edge is kinda moot though, since now you can just use Monk class to passively fill Skeleton key with 4-matches. Race and Weapon bonus colour. I much prefer Lightning as well to Rending, because it hits all targets. Give all allies [0+Magic] Life and Armor. Doomed Weapons can only be upgraded using Forge Scrolls found in the Tower of Doom event. Same list as everyone else. Orpheus' Lute - Enchants all troops and shields you. Deal [4+Magic] damage to the last enemy, and Silence them. . I seem to recall someone in global chat loving Doomed Statue, but Ive never used it. Explode a random gem if the enemy dies. Give all allies [0+Magic] Life and Armor. comments sorted by Best Top New Controversial Q&A Add a Comment . If there are 10 or more Red Gems on the board, deal 8 Bonus damage. Going in-depth about the rest of the forge upgrades (and upgrades), where I can chip in another couple points of damage on the AOE or the color/class combination, all that? Increase my Attack by the amount of Armor destroyed. Anus Sceptre, Bronzelock Pistol, Eternal Torch: Useful, but I dont use them much anymore Here are the best weapons, hands down, in no order at all. Usually Dragonguard so your first 3 troops have 80%, 65% and 40% skull reduction. Rending is nice because it can potentially hit 3 targets, taking out a Barrier here and there. At that point, DS may get moved down to Doomed Club and Doomed Crossbow territory. The majority of weapons arent even worth using in their own specific circumstances. (Ratio = 2:1). Gem Chests (which contain Ultra-Rare Ingots or better) Weapon Bundles in the Shop Raid Boss + Invasion Event Rewards and Shop Upgrading Ingots in the Soulforge(at a ratio of 10 to 1) Doomed Weapons Doomed Weapons are special Weapons which can only be earned from the Shop in a Tower of DoomEvent. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The other bit that I feel was missed is the fact that Blade and Club have that irritating capacity to undo your extra turns. Thief class works wellstealthy, half mana start, and summons for skull fodder. While im not a fan of doomed weapon, they have their spot in team building. Also enough ingots and scrolls left to max. Deal [2+Magic] damage to the first enemy, and 2 more for every Blue Gem destroyed. Gems of War is a free-to-play puzzle RPG, developed by Infinity Plus 2 and published by 505 Games. Deal [5+Magic] damage to an enemy. Gain an extra turn. In Softonic we scan all the files hosted on our platform to assess and avoid any potential harm for your device. Deal double damage if the target is Fey. In Gems of War, you battle your foes not just with swords and sorcery, but with a puzzle board! Mountain Crusher Rope Dart Mang Dawnbringer Essence of Evil Black Manacles Doomed Axe Doomed Glaive Doomed Scythe Skeleton Key 1 Like Thevc April 9, 2020, 5:14pm 47 I really don't think DB is the nuts that the grind deserved. Skeleton Key PC/Mobile, XBox, PS Switch. Earths Fury, Tricksters Shot: Fantastic weapons that I never use Thanks guys. For more information about upgrading Doomed Weapons, please see this article. Gems of War Quick Reference Tables Banners by Colour. Amazing! You are absolutely correct. Ill put Dancing Daggers back on that basis. Deal 8 more damage if the enemy has a Daemon troop. Faction; All-Seeing Eye (SE) (Darkstone) Amanithrax (N) . Doomed Crossbow turns Blue to Doomskulls. Id probably delay some of the A tiers though. I did not fully upgrade the Scythe for this reason. Thus every player learned they HAVE to spend resources on EVERY weapon. igniteice is saying that he(?) Are there alternative gold teams people are using with P&P? Weapons change your Hero's spell. Overall, a lot of weapons just do things better than others, simple as that. See what happens after. Well, sometimes. Automatically pulls Weekly Event data showing you what might be coming. Doomed Blade (without the create a gem affix) and Doomed Glaive are my two top choices. If you were to cast it when there would be no available Skull matches afterwards, and considered safe, but creating a Doomskull opens up a Skull match for the enemy. Would probably rank is as #2. Certain classes like slayer or Titan, that add enrage, or archer etc with hunters mark make it even better. Are those supposed to be considered good because of Heavy Splash Damage? You arent wrong in your analysis, its just not as important unfortunately. The 4 Life is much more important than 2 Attack, so thats good. Gain 5 Life if the enemy dies. Deal [1+Magic] true damage to an enemy. Only two troops benefit enough from bonestorm for it to be worth the downside risk: Wrath and The Possessed King (and Wrath converts away the yellow gems that the Scythe needs). while Orcs like me just blindly upgrade whateva wenneva. Deal [3+Magic] damage to the weakest enemy. Maybe the Arboreal Crystal or the Doomed Statue? Deal [6+Magic] damage to an enemy. Destroy a column. Doomed Glaive - Weapons - Gems of War Database Weapons Doomed Glaive Doomed Maugrim Woods Mage Polearm #1248 Doomed Glaive (18 Green) Deal [Magic + 3] damage to all Enemies, +1 per Tempering level. Create 6 Green Gems. Lately, though, Ive considered a couple of situations where its actually detrimental (): When it joins two disparate skull groups, to subsequently deal less damage. I much prefer Lightning as well to Rending, because it hits all targets. Deal damage to an enemy equal to his Attack. Deal double damage if they use Purple Mana. Create 6 Red Gems. Very low priority by comparison. Been thinking about weapons lately, is there any reason Jack-o-Lantern isnt more frequently used? I dont use it vs L&D because L&D, but an easy Xbow team vs that is Willow, Xbow, Qilin, FG. I dont think creating an off-color storm (or any storm, really) using a weapon where youre guaranteed to lose the turn is particularly useful. The only thing that is irritating is the silence lands on the new first enemy, so a summoned troop picks it up. Your hero wield one weapon at a time. Allows Guild Management to see more about a prospective new guild member. The yellow one I suppose in theory can counter web for example and recast and exert a little control over first slot and yellow enemies, but you can do that with the doomskull variants to almost the same degree, whilst setting up more damage. Deal 7 more damage if they have 10 Attack or more. At that point, DS may get moved down to Doomed Club and Doomed Crossbow territory. Or just that you are warning future players not to? All of the weapons have the same last talent upgrade that drains 2 mana from enemies that share the weapons color. I kinda glanced over it when thinking of newer weapons, but giving the quick affix to a mix of weapon is pretty good. Destroy an enemy's Armor. Deal [4+Magic] damage to an enemy, and 1 damage to adjacent enemies. It might not be ideal for everyone, but as a Dragonguard, I get +5 magic bonus with Brown weapons, and the Blade of Guilt is definitely my favorite brown one. Are you looking for a greater challenge? Its a targetable Infernus beater. The Doomed Scythe is the only weapon of the six that doesnt create a storm for its color. They are worth every gem spent in ToD, unlike the others. For some reason, it just works really well, because it covers a lot of bases. Restore [4+Magic] Life. It really all depends on your team composition and the enemy youre facing, I think. It has a massive skull damage reduction (65%), and it transforms yellow to blue, providing mana to a troop behind it. Convert a Gem to Red, then create [2+Magic] more Red Gems. Deal [5+Magic] damage randomly split among enemies. Ill confess I didnt vet some of the weapon categories as closely as others; its clear a few got through the cracks that shouldnt have. Drill Shooter, Divine Protector, Elemental Bow, others: Theyre still good weapons, if I ever want to use a themed team. Next would be Doomed Helm (red) because you get an Enrage, a Barrier, and you steal 2 mana. Create [6+Magic] Red Gems and Cleanse all allies. Deal [3+Magic] damage to an enemy. Also, has anybody used the non-Doomskull Doom weapons? I could argue there are more teams that would benefit from covering blue mana than yellow or red, but thats iffy. Yasmines Pride: Fantastic weapon that Im not using currently Match gems to power your spells, and match skulls to smite your enemies! Explode a gem. It does have some fun upgrades though: Entangling first enemy and creating a Lightstorm, and it is immune to Submerge. 4th can vary, TPK/Obsidius can work, or others. Restore [4+Magic] Life. Gain an Extra Turn. I crafted them only because I wanted to up Glacial Peak's Power Level. Deal [6+Magic] damage to an enemy, and 1 damage to adjacent enemies. You want Wrath in the front though so it can explode gems when it deals skull damage, but the brown it generates will just fill itself before it ever fills, for instance, a Doomed Club behind it, and then it color blocks a Doomed Axe while its at it. You absolutely dont want to have a 5 match of Doomskulls get nullified because the middle one turns into a Blue gem.
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